Athena with no atmosphere layers active. |
One of the things that I learned at Larry's class was about depth in painting. In art classes I had previously been introduced to perspective in drawings, but painting was an area that I was largely self taught. Beyond horizon lines and perspective drawing, I had not been introduced to the concept that color can also interpret distance.
Although you can see it every time you look at mountains in the distance, it took someone pointing it out to help me truly see it. At that moment, I had a Keaneu Reeves "Whoa", and suddenly my art jumped up to a whole new level in realism. Perhaps you will experience the same leap in your own artwork with this knowledge.
When you are looking out on something, it is affected by the atmosphere. The air holds tiny water droplets that generally cover the landscape in a thin fog at all times. This is obviously increased in places of higher humidity, but is barely perceptible in low humidities like deserts, where you can see farther with less atmospheric intervention.
Athena with only the back atmosphere layer active. |
With traditional painting methods capturing the atmospheric effect, means constant paint mixing to ensure the correct colors, or paint in thin washes of blue/grey to push background into the back. However In digital, things become a lot easier. When constructing a piece, you can separate the distances into individual layers, then after the fact add in layers of atmosphere.
Athena with both atmosphere layers active. |
For the atmospheric layers, I took a muted blue grey color then did a gradient from it to clear, starting at the top and ending at ground level for the farthest layer. The tree layer had one tree almost as close as Athena, so I did the same as before, but then cut the foreground tree from the layer.
Atmospheric effects is a simple concept that many artists miss, but in its application, it can instantly add depth to any digital piece.